SMW Central is the largest ROM hacking community on the internet, and the gathering place for all the resources you need to create your own ROM hack. We offer a large selection of completed hacks as well, ready for you to play! Traditionally SMW Central focuses on hacking Super Mario World, but over the years we've collected a ton of resources and hacks involving other games, too.
Recent News
Step right up, everybody!
Winter C3 2021 has officially begun! Find the dedicated forum here to see everything going on, share your latest creations and have some fun as we see how well you remember the past:
Please give a warm welcome to Tahixham who has taken up the role of our latest administrator! We're glad to have you on board!
Winter C3 is-a Comin'!
This Winter's C3 event is just around the corner! Starting this Friday 8th January Noon EST (5pm UTC/GMT) - if you're unsure, take a look at the giant red counter at the top of each page! We can't wait to see what you've all been working on for this winter's event.
Not sure what a C3 is? It's a SMW Central Creativity Convention! A chance for members of SMW Central to show-off their creativity and showcase their recent projects. Take a look at the C3 Museum archives to get a taste for what's to come!
This patch activates the Starman mechanic that was mostly coded into Super Mario World, but was ultimately left out: If a Star is spawned by carrying an item past the goal tape, a flag will be set… (read more…)
A lively song that represents a friendly fortress located in the middle of the desert. Can't find many more uses to it, maybe in an oasis level, desert city, or even desert ship why not, Secret of… (read more…)
This is a disassembly of sprite A1 in SMW, the bowling ball-esque sprite that Bowser drops. I made it so that if the extra bit is clear, it acts exactly like the original, meaning that it checks for… (read more…)
Welcome to New Hampshire World aka NH World. This hack is dedicated to my home state where each level is a town or city in the state. Each level has a little fact about the place the level is based… (read more…)
This tool takes an SMW hack (.smc/.sfc) and will attempt to identify all of the custom music inserted
into the ROM and provide and soundtrack with links to the SMWC pages for each song.
All you… (read more…)
This block will teleport you to the level which you can specify in the ASM file. The ASM file also lets you make it act like a door or teleport block by setting the property in the ASM file to "Door"… (read more…)
The flying masked creature from SMB2 that flies straightforward like Eeries do, can be ridden on and be carried. Extra bit determines if it'll be a normal or a giant Beezo.
This sprite was part of… (read more…)
(Mod's Note: To be played on with Jabo's video plugin, does work on RetroArch [with Parallel N64] but with visual glitches on Yoshi and certain other items)
Yoshi's Adventure 96 - Puzzles For… (read more…)
The background used on The Lake level on The Smurfs (SNES) It uses 269 (0x10D) map16 tiles and 26 colors.
(I had to remain a empty space below the bg due to the converted size of the bg, but with… (read more…)
Golden Yoshi's Island is a ROM Hack of Yoshi's Island built to be played for live audiences in a speedrunning setting. It's a modified version of SMW2+2 by Golden Yoshi (with his full… (read more…)
This UberASM will make each OW submap have a different song when a certain event has been passed (it only works properly if using AddmusicK). Make sure to check out the included readme file for… (read more…)